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Rough and Tumble

Brief: University Game Jam to create a prototype of a game where the core mechanic allows the Player to interact with the environment. Provide a vertical slice or several levels (depending on the game) to a reasonable standard i.e. the game does not need to be polished to a high degree but should be clear with its art and bug-free.

Constraints: The game must be completed within the time frame and interaction with the environment to win is a must.

Concept: A 2D puzzle platformer. The Player reaches a goal in each level by touching a rotation point that rotates the entire level in the direction of the arrow on the rotation point. Loose crates are moved around to solve puzzles and allow the Player to reach the goal.

Engine: Unity

Timeframe: 2.5 days

Role: Designer

Team: 3 Artists: Dylan Martin, Amy Campese, Ian Cruz

              2 Programmers: Aiden Sharp, Andrew Fitzpatrick

              1 Designer: Avery Whelan

Result: Completed a total of 7 levels using simple pixel art and varying environmental puzzles which keep the learning curve simple and straightforward for the Player. 

The game ran smoothly, the concept quickly agreed upon and sandboxing beginning immediately. Using the basic ideas of crates, buttons, and rotations, the levels were put together swiftly. It proved to be moreish and won the Jam against some pretty stiff competition.

Play it on itch.io HERE 

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