Game Designer
Avery Whelan
The Dragon King's Feast
Brief: Create a level or vertical slice of a game that can be completed within a 15-week time frame for Major Project at University.
Constraints: Prototype must be presented to and approved by an industry panel before the game is allowed to continue. The game must follow the production pipeline of Pre-Production, Alpha, Beta, and Master/Gold. The game must be completed within the time frame.
Concept: A flying game that uses the tilt features of a mobile device to fly through various obstacles in a level. There are three types of collectable for the Player and three types of enemy divided by strength and ability tiers. We wanted a minimum of spoken word, including a pictogram tutorial.
Engine: Unity
Timeframe: 15 weeks
Role: Designer/Producer and some SFX
Team: 2 Artists: Dylan Martin (Lead), Isaac Al-Bathani
2 Programmers: Callam Dunstone (Lead), Mitchell Jenkins
1 Designer/Producer: Avery Whelan
3 Sound Designers: Divya Kumar, Izaak Kerr, Kirah Andersson
Result: The game got off to a rocky start. The day we started I managed to drop my motorbike on a busy road and spent the next few weeks vacillating between being distracted by pain and hazy with painkillers. This let the project wander off course initially and we were forced to rush to the finish line.
We had a late change from an in-house flying system to using Unity's Dynamic Bone plugin which solved a lot of problems for the movement of the dragon that we were having. However, the late change forced some irritating changes within the game and we were forced to make some harsh changes due to time constraints.
While Players didn't feel that anything was lacking, particularly on mobile where the movement becomes very intuitive, we noticed the difference.
The game was completed on time within the specifications set. It proves to be engaging, although some Players have found it somewhat unforgiving. Further development would address all issues.
Play on itch.io HERE