Game Designer
Avery Whelan
Skill List
Skills
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Narrative and Content Design - Script, lore, plot, story, items, quests all balanced against the core mechanics and core identity of the game.
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Mechanics and systems Design - stand-alone and interacting mechanics and systems balanced against the game world, plot and story.
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Economic Design - Various economic systems working in tandem or together, solo, co-op or multiplayer balanced through background systems to allow the player to immerse themselves in a world with a realistic economy.
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Level Design - Linear, open-world or specifically planned to influence gameplay speed and actions.
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UX Design - Wireframed without colour or information to find the most intuitive setup, HUD and GUI
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Production - Task tracking, agile scrum, schedules, risk management, budget tracking.
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Basic modelling for prototypes.
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Programming - Best in C#, basics in Lua, Python and C++
Software Knowledge
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Unity - 2D and 3D, simple scripting, variety of plugins, rapid prototyping, and greyboxing
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ArticyDraft3
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Unreal Engine - Node/blueprints, Rapid prototyping, and greyboxing
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ChoiceScript - Using Notepad++ or CSIDE to create Choose Your Own Adventure Games
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Photoshop/Gimp - Image correction and editing
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Krita - Simple conceptual work
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Microsoft Office/Google Drive/OpenOffice/Libre etc.
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OBS Studio - Screen and video capture
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Audacity - SFX editing and creation
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GitKraken and GitHub - Source control
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Adobe Premiere/After Effects - Video editing
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Blender - Simpler models for rapid prototype/greyboxing
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Scheduling Software (HacknPlan, Trello) - Task tracking, agile scrum, scheduling
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Jira, Confluence
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Soft Skills
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Paper prototype and wireframing
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Communication within and outside of the studio
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Collaboration with varying departments and people
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Ability to meet deadlines
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Gamification
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Lore and content building
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Traditional art skills, mainly sketching and ink
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Testing plans and crunching feedback
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KPIs and analytics
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Visual scripting (Stencyl, Game Salad, Scratch, Blueprints, Flow Canvas)
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The documentation - dialogue scripts, beatsheets, risk analysis, asset lists, mechanics and animation lists, flow charts, schedules, research, and GDD.